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In this Game Jam, we are inviting both high schoolers or other beginners who have little to no major game development experience and more advanced developers who are more comfortable with the process. Our goal is to bridge the gap between amateur and experienced game developers by offering a competitive environment where amateur developers still have the incentive to participate while keeping in close contact with more experienced developers. 

As opposed to most hackathons, game jams often have a specific theme that participants usually need to align their game with. This is to ensure that people all begin the jam at the same time, as well as breed creativity through limitation. The theme for MelonJam will be announced on August 6th at 8:00 AM Pacific Time (11:00 AM Eastern). Submissions will close on August 9th at 6:00 PM Pacific Time (9:00 PM Eastern Time). 

There are two categories for prizes: novice and advanced. The novice prize is opt-in; only high school stuudents and younger may compete for this prize. The advanced prize is open to anyone—both amateur and experienced game developers may compete for this prize. Both amateur and experienced developers will make use of the same theme, which better enables them to offer advice to each other on the Devpost Discussions section or on the Discord server. 

Our prizes include Bugsee Credits, AoPS coupons, and HyperX gaming equipment.


For more information visit our website!

By including echoAR into your game, you are eligible for the echoAR sponsored prize. If you decide to do so, you can sign up for echoAR at our dedicated login page. Signing up here will grant you business-tier echoAR services for the duration of the jam. 


August 6

8:00 AM: Game Jam Starts

8:00 AM: echoAR workshop

August 9

6:00 PM: Game Jam Ends

Interested in sponsoring us?

Here's our sponsorship prospectus!

MelonJam is fiscally sponsored by Hack Club Bank, a project by the The Hack Foundation (d.b.a Hack Club), a 501(c)(3) nonprofit (EIN: 81-2908499).


Anyone can participant in MelonJam! However, be aware that only high school students are eligible for the novice prize. You may participate in teams of up to three people. If you participate in teams, all members of your team must be middle or high school students in order to be eligible. 


Please submit your project, even if it isn't finished. If you were unable to add any instructions to your game within the alloted time, you may submit a pdf containing the instructions. Videos, PDFs, and other forms of media explaining your submission would be nice, but are not at all required.


Hackathon Sponsors


$1,762 in prizes

1st Novice Prize

- $200 in Bugsee Credits
- Unlimited Student License from Bitgem
- $50 in AoPS Coupons
- HyperX Cloud Stinger Gaming Headset ($50)

1st Advanced Prize

- $300 in Bugsee Credits
- HyperX Alloy Core RGB Membrane Keyboard ($50)
- $100, courtesy of Bitgem

2nd Novice Prize

- $125 in Bugsee Credits
- $25 in AoPS Coupons
- HyperX 64 GB Savage USB Flash Drive ($50)
- Unlimited Student License from Bitgem ($99)

2nd Advanced Prize

- HyperX Pulsefire Core RGB Gaming Mouse ($30)
- $200 in Bugsee Credits

3rd Novice Prize

- $75 in Bugsee Credits
- HyperX Extra Large FURY S Gaming Mouse Pad ($30)
- Unlimited Student License from Bitgem ($99)

3rd Advanced Prize

- $100 in Bugsee Credits
- HyperX Extra Large FURY S Gaming Mouse Pad ($30)

echoAR Sponsored Prize

- $50 Amazon Gift Card

By submitting a 3D game that incorporates echoAR, you are eligible for the $50 echoAR sponsored prize.

Devpost Achievements

Submitting to this hackathon could earn you:


Alon Grinshpoon

Alon Grinshpoon
CEO of echoAR

MelonJam Judges

Judging Criteria

  • Gameplay
    How well the game squeezes out value from its mechanics. Good gameplay should give the player limitations, and give the player to opportunities to explore those limitations.
  • Graphics/Polish
    How impressive the project looks. Objects of importance should be easily differentiable from other objects, and in general the game should be visually appealing.
  • Game Feel
    How appropriate and appealing the controls feel (snappy platforming, impactful heavy attacks, or the like).
  • Innovation
    How “new” a concept in the game is (avant-garde graphics, new gameplay concepts, new interpretations or combinations of old concepts, etc.)
  • Theme
    How well the game interprets the theme. The more creative the interpretation that still reasonably matches the theme, the higher your game's score in this category.

Questions? Email the hackathon manager

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